8.07.2013

Defeating the Thundering Pandaren Spirit Tamer



This strategy is set up to be able to kill all three of the enemy pets with two pets and carry another along for the ride to level. This daily yields about 4600 XP (with Safari Hat equipped). The main reason this strategy works is because the AI for these NPCs is predicable. I do this on a daily basis for the Bag of Loot, Pet XP, and a little bit of gold. This is one of three of these Pandaren spirits that you can carry a pet along to level with. Check out the strategy posts I wrote for the Flowing Pandaren Spirit, the Burning Pandaren Spirit and the Whispering Pandaren Spirit.


The Location

The Thundering Pandaren Spirit is Located in Kun-Lai summit just North East of the Shrine of Two Moons.



The Daily Quest

You will pick up the quest – Defeat the Thundering Pandaren Spirit from him at his location. Upon completion, this quest will reward you with:

11 or 19 gold (depending on your level)
Pandaren Spirit Pet Supplies
5 x Valor Points
2 x Lesser Charm of Good Fortune

The Fix

Here is the set up you will need to have in order to roll over this fight;

Pet Slot 1             Carry Pet (must be able to survive a 600 damage attack)
Pet Slot 2             Alpine Hare (any rabbit w/ 300+ Speed): Flurry > Dodge > Burrow
Pet Slot 3             Lil’ Smoky:  Missile > Toxic Smoke > Sticky Grenade

The Fight

Pandaren Earth Spirit - Abilities: Crystal Prison > Rupture > Stone Shot

Start out with your carry pet. The Pandaren Earth Spirit will cast Crystal Prison first so your first move will be a pass. His second attack will be Rupture which will deal about 500-550 damage to your carried pet. So, the carry pet needs to have enough health to withstand a hit. Switch in your rabbit and use Burrow to avoid one Stone Shot . Next use Flurry for two turns, then use Dodge to avoid the Rupture in and also the following Stone Shot . Use Flurry once, and then start again with Burrow, rinsing and repeating till the Earth Spirit is dead.

So here is the sequence you will use repeatedly no matter what the enemy pet does;

Burrow >> Flurry >> Flurry >> Dodge >> Flurry (RR)

Don’t worry if your Rabbit is very low on health, he will not get hit again during the rest of this fight.

Sludgy - Abilities: Creeping Ooze > Expunge > Ooze Touch

Mechanicals take less damage from 2 out of 3 of Sludgy's attacks, and when possessing Beast type ability, can put out a lot of damage to get him down quick.

When Sludgy comes out, switch to your mechanical. I will start with Sticky Grenade then Toxic Smoke. Keep using Missile until Toxic Smoke wears off then refresh it, if he isn’t dead by this point he will be by the first Missile attack. For this fight all the mechanical pet you use has to do is kill this enemy pet. It’s fine if you mechanical pet dies as long as Sludgy is dead as well.

Darnak the Tunneler - Abilities: Stoneskin > Burrow > Stone Rush

Switch your rabbit back in as soon as Darnak comes out; he will do Stoneskin when you swap. Next use Flurry for one round, and when Darnak submerges, use Dodge, which avoids not only the Burrow, but also the following Stone Rush after he emerges. Continue with Flurry for the next 2 turns, the second Flurry will not be answered back because by this point he has no abilities that are off cool down for him to use. Finally use Burrow   which avoids Stone Rush. Now rinse and repeat until he is dead.

This sequence is a bit different from the sequence you used to kill the Pandaren Earth Spirit  but if you use this sequence of attacks use repeatedly you won’t take a single point of damage and will kill the last pet in this fight;

Flurry >> Dodge >> Flurry >> Flurry >> Burrow (RR)

Check out the Warcraft Pet Battles Reddit if you want access to some of the best posts out there about Pet Battling in the World of Warcraft. Subscribe to the Eviscerated Gaming Podcast at eviscerated.net and the YouTube Channel for more videos. Follow the show on Twitter @eviscerated_GP and you can Follow me @r9sid9nt9vil.

3 comments:

  1. I've used this basic strategy for awhile and it works like a charm. I use a Tolai Hare, a rabbit above 300 speed is the critical factor here. Any +critter mechanical is good for the 2nd slot. If you follow the pattern its true you can kill Darnak with no damage to your rabbit (I've done it with 1 hit point remaining switching back to him).

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  2. I just did it tonight for my regular daily run and I am not sure if they changed the attack order with the last pet, Darnak the Tunneler, when he comes out I had to use 2 flurries to start but only the first time he came out and then the normal rotation. I am going to try it a couple more times and I may have to edit the strategy a bit to keep it current.

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  3. Just tried it. Wow, this is amazing. Used my darkmoon rabbit and clockwork gnome.

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